====== Myriad Lite Module Skill Close Combat ====== // Myriad_Lite_Module_Skill_Close_Combat-v0.0.3-20131026.lsl // Copyright (c) 2013 by Allen Kerensky (OSG/SL) All Rights Reserved. // This work is dual-licensed under // Creative Commons Attribution (CC BY) 3.0 Unported // http://creativecommons.org/licenses/by/3.0/ // - or - // Modified BSD License (3-clause) // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of Myriad Lite nor the names of its contributors may be // used to endorse or promote products derived from this software without // specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN // NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The Myriad RPG System was designed, written, and illustrated by Ashok Desai // Myriad RPG System licensed under: // Creative Commons Attribution (CC BY) 2.0 UK: England and Wales // http://creativecommons.org/licenses/by/2.0/uk/ // FIXME ADD RPEVENTS TO MODULE // FIXME ADD HELP EVENTS TO MODULE // CONSTANTS - DO NOT CHANGE DURING RUN string BASENAME = "Myriad Lite Module Skill Close"; // base name for the script string VERSION = "0.0.3"; // Allen Kerensky's script version string VERSIONDATE = "20131026"; // Allen Kerensky's script yyyymmdd // Module to Module Messaging Constants integer MODULE_CLOSE = -6; integer LM_SENDTOATTACHMENT = 0x80000000; // CONFIG items float ARM_LENGTH; // arm is 1m long PPMA CONFIG,ARMLENGTH, default 1.0 (meters) float LEG_LENGTH; // leg is 1.5m long PPMA CONFIG,LEGLENGTH, default 1.5 (meters) integer MELEEATTACKDICE; // 1 attack dice for fists and feet PPMA CONFIG,MELEEATTACKDICE, default 1 string ANIM_PUNCH_LEFT; // anim for left punch PPMA CONFIG,ANIMPUNCHLEFT, default punch_l string ANIM_PUNCH_RIGHT; // anim for right punch PPMA CONFIG,ANIMPUNCHRIGHT, default punch_r string ANIM_PUNCH_ONETWO; // anim for 1-2 punch PPMA CONFIG,ANIMPUNCHONETWO, default punch_onetwo string ANIM_KICK; // anim for kick PPMA CONFIG,ANIMKICK, default kick_roundhouse_r integer SINGLE_PUNCH_DELAY; // time between a punch TODO fix to Myriad rules times PPMA CONFIG,SINGLEPUNCHDELAY, default 1 integer DOUBLE_PUNCH_DELAY; // time between one-two punch TODO fix to Myriad rules times PPMA CONFIG,DOUBLEPUNCHDELAY, default 2 integer KICK_DELAY; // recovery time between kicks TODO fix to Myriad rules times PPMA CONFIG,KICKDELAY, default 3 float FIELD_OF_ATTACK; // controls field of attack. PI/6 = 60 degree field of attack PPPMA CONFIG,FIELDOFATTACK, default PI // RUNTIME GLOBALS - CAN CHANGE DURING RUN integer TIME_NEXT_ATTACK; // time of last attack integer CONTROLS; // bitfield of controls to monitor float WEAPON_LENGTH; // weapon length in last attack // // PPMA GET_VAL // string KEY_NOT_FOUND = "[KEY_NOT_FOUND]"; string GET_VAL(string dbkey,string field) { //OWNERSAY("GET_VAL KEY=["+dbkey+"] FIELD=["+field+"]"); string out = KEY_NOT_FOUND; integer i; string name; string desc; for ( i = 2; i <= llGetNumberOfPrims(); i++ ) { name = llList2String(llGetLinkPrimitiveParams(i,[PRIM_NAME]),0); desc = llList2String(llGetLinkPrimitiveParams(i,[PRIM_DESC]),0); if ( llToLower(name) == llToLower(dbkey) && llToLower(desc) == llToLower(field) ) { out = llList2String(llGetLinkPrimitiveParams(i,[PRIM_TEXT]),0); //DEBUG("GET_VAL RETURN=["+out+"]"); return out; // bail on first match? } } //OWNERSAY("GET_VAL RETURN=["+out+"]"); return out; } SET_VAL(string dbkey, string field, string val) { //OWNERSAY("SET_VAL KEY=["+dbkey+"] FIELD=["+field+"] VAL=["+val+"]"); integer i; string name; string desc; integer written = FALSE; for ( i = 2; i <= llGetNumberOfPrims(); i++ ) { name = llStringTrim(llList2String(llGetLinkPrimitiveParams(i,[PRIM_NAME]),0),STRING_TRIM); desc = llStringTrim(llList2String(llGetLinkPrimitiveParams(i,[PRIM_DESC]),0),STRING_TRIM); if ( ( llToLower(name) == llToLower(dbkey) && llToLower(desc) == llToLower(field) ) && written == FALSE ) { //OWNERSAY("SET_VAL UPDATE RECORD=["+(string)i+"] DBKEY=["+dbkey+"] DESC=["+field+"] VAL=["+val+"]"); llSetLinkPrimitiveParamsFast(i,[PRIM_NAME,dbkey,PRIM_DESC,field,PRIM_TEXT,val,ZERO_VECTOR,0.0]); written = TRUE; // we did an update, remember it } } if ( written == TRUE ) { //OWNERSAY("SET_VAL UPDATE COMPLETE."); return; } // data hasn't been written, scan for free prim for ( i = 2; i <= llGetNumberOfPrims(); i++ ) { name = llStringTrim(llList2String(llGetLinkPrimitiveParams(i,[PRIM_NAME]),0),STRING_TRIM); desc = llStringTrim(llList2String(llGetLinkPrimitiveParams(i,[PRIM_DESC]),0),STRING_TRIM); if ( ( name == "" && desc == "" ) && written == FALSE ) { //OWNERSAY("SET_VAL INSERT RECORD=["+(string)i+"] DBKEY=["+dbkey+"] DESC=["+field+"] VAL=["+val+"]"); llSetLinkPrimitiveParamsFast(i,[PRIM_NAME,dbkey,PRIM_DESC,field,PRIM_TEXT,val,ZERO_VECTOR,0.0]); written = TRUE; // we did an update, remember it } } if ( written == TRUE ) { //OWNERSAY("SET_VAL INSERT COMPLETED."); return; } //OWNERSAY("SET_VAL NO FREE RECORD FOUND TO INSERT INTO! DATA LOST"); } ////////////////////////////////////////////////////////////////////////////// // FLAG FUNCTIONS // INCAPACITATED - lost wounds // DEAD - lost critical wounds // DEBUG - show debug messages or not // IDEA: INDECISION - lost resolve? // LMIM: SET_FLAG|= // PPMA: FLAG,, // LMOUT: FLAG|= // LMERR: FIXME integer GET_FLAG(string flag) { string val = GET_VAL("FLAG",llToUpper(flag)); if ( val == KEY_NOT_FOUND ) { ERROR("Flag ["+flag+"] does not exist."); } if ( val != "0" && val != "1") { ERROR("Flag: "+flag+" invalid value ["+val+"]"); } integer bool = (integer)val; return bool; } // SET_FLAG // LMIM: SET_FLAG|= // PPMA: FLAG,, // LMOUT: SET_FLAG|= // LMERR: FIXME SET_FLAG(string flag,integer value) { if ( flag == "" ) return; // FIXME add error if ( value != TRUE && value != FALSE ) return; // FIXME add err SET_VAL("FLAG",llToUpper(flag),(string)value); } // // PPMA GET_CONFIG // string GET_CONFIG(string config) { config = llToUpper(config); string out = GET_VAL("CONFIG",config); if ( out == KEY_NOT_FOUND ) { if ( config == "ARMLENGTH" ) out = "1.0"; if ( config == "LEGLENGTH" ) out = "1.5"; if ( config == "MELEEATTACKDICE" ) out = "1"; if ( config == "ANIMPUNCHLEFT" ) out = "punch_l"; if ( config == "ANIMPUNCHRIGHT" ) out = "punch_r"; if ( config == "ANIMPUNCHONETWO" ) out = "punch_onetwo"; if ( config == "ANIMKICK" ) out = "kick_roundhouse_r"; if ( config == "SINGLEPUNCHDELAY" ) out = "1"; if ( config == "DOUBLEPUNCHDELAY" ) out = "2"; if ( config == "KICKDELAY" ) out = "3"; if ( config == "FIELDOFATTACK") out = (string)PI; SET_VAL("CONFIG",config,out); } return out; } // // GET_MYRIAD // Requires a MYRIAD CONSTANT NAME // Returns the amount of that Myriad rules constant or defaultif the player does not currently have that constant // integer GET_MYRIAD(string setting) { integer retval; string value = GET_VAL("MYRIAD",setting); if ( value == KEY_NOT_FOUND ) { if ( setting == "MINSTAT" ) retval = 1; if ( setting == "MAXSTAT" ) retval = 10; if ( setting == "MINSKILL" ) retval = 0; if ( setting == "MAXSKILL" ) retval = 7; if ( setting == "MINEFFECT" ) retval = 0; if ( setting == "MAXEFFECT" ) retval = 5; if ( setting == "MINRESILIENCE" ) retval = 0; if ( setting == "MAXRESILIENCE" ) retval = 20; if ( setting == "MINBOON" ) retval = 0; if ( setting == "MAXBOON" ) retval = 5; if ( setting == "MINFLAW" ) retval = 0; if ( setting == "MAXFLAW" ) retval = 5; if ( setting == "MINRP" ) retval = 0; if ( setting == "MAXRP" ) retval = 10; if ( setting == "MINITEM" ) retval = 0; if ( setting == "MAXITEM" ) retval = 100; if ( setting == "MINARMOR" ) retval = 0; if ( setting == "MAXARMOR" ) retval = 5; if ( setting == "MINDAMAGE" ) retval = 1; if ( setting == "MAXDAMAGE" ) retval = 5; ERROR("Unable to locate Myriad setting "+setting+" returning "+(string)retval); } else { retval = (integer)value; } return retval; } // // GET_SKILL // Requires a SKILL NAME // Returns the rank value for that skill, or zero if player doesn't have skill // integer GET_SKILL(string askill) { string val = GET_VAL("SKILL",askill); if ( val == KEY_NOT_FOUND ) { ERROR("Unable to locate skill "+askill+" returning 0"); return 0; } integer retval = (integer)val; if ( retval < GET_MYRIAD("MINSKILL") || retval > GET_MYRIAD("MAXSKILL") ) { ERROR("Skill "+askill+" value "+val+" out of range "+(string)GET_MYRIAD("MINSKILL")+"-"+(string)GET_MYRIAD("MAXSKILL")); return GET_MYRIAD("MINSKILL"); } return retval; } // // GET_STAT // Requires a STAT NAME // Returns the rank value for that statistics, or zero if player doesn't have stat // integer GET_STATISTIC(string astat) { string val = GET_VAL("STATISTIC",astat); if ( val == KEY_NOT_FOUND ) { ERROR("Unabled to locate statistic "+astat+" returning 0"); return 0; } integer retval = (integer)val; if ( retval < GET_MYRIAD("MINSTAT") || retval > GET_MYRIAD("MAXSTAT") ) { ERROR("Statistic "+astat+" value "+val+" out of range "+(string)GET_MYRIAD("MINSTAT")+"-"+(string)GET_MYRIAD("MAXSTAT")); return GET_MYRIAD("MINSTAT"); } return retval; } // ABILITY TEST // Requires ATTRIBUTE NAME, SKILL NAME // Returns the ability test score for use by success fail, opposed rolls, etc // See Myriad PDF page 18, Myriad Special Edition page 24 integer ABILITY_TEST(integer attribute,integer skill) { integer highroll = 0; // clear out the highest roll while( attribute-- ) { // roll a dice for each point of the attribute integer roll = 1+(integer)llFrand(6.0); // roll this d6 if ( roll > highroll) highroll = roll; // if this is highest roll so far, remember it } // finished rolling a dice for each point of the base attribute return highroll + skill; // now, return the total of highest dice roll + skill value } // COMBATOFF - turn off fist fighter COMBATOFF() { SET_FLAG("FISTS",FALSE); // disable flag to exit/ignore any more control events if ( GET_FLAG("CONTROLS") == TRUE ) { // do we have control permission? llReleaseControls(); // release the controls SET_FLAG("CONTROLS",FALSE); // remember that we released controls } OWNERSAY("Close Combat Deactivated"); } // COMBATON - turn on fist fighter COMBATON() { SET_FLAG("FISTS",TRUE); // yep, using fist fighter, for control events if ( GET_FLAG("CONTROLS") == FALSE ) { // do we have permission to read controls? No? we need it. llReleaseControls(); // release any previous controls on avatar llRequestPermissions(llGetOwner(),PERMISSION_TAKE_CONTROLS|PERMISSION_TRIGGER_ANIMATION); // request permissions needed for fist fighter } OWNERSAY("Close Combat Activated"); } // DEBUG - show debug chat with wearer name for sorting DEBUG(string dmessage) { if ( GET_FLAG("DEBUG") == TRUE ) llMessageLinked(LINK_THIS,MODULE_CLOSE,"DEBUG|"+dmessage,llGetOwner()); } // ERROR - show errors on debug channel with wearer name for sorting ERROR(string emessage) { llMessageLinked(LINK_THIS,MODULE_CLOSE,"ERROR|"+emessage,llGetOwner()); } // FISTSOFF FISTSOFF() { SET_FLAG("FISTS",FALSE); // turn off fist fighter if ( GET_FLAG("CONTROLS") == TRUE ) { // if we own controls... llReleaseControls(); // release them SET_FLAG("CONTROLS",FALSE); // and remember } } // FISTSON FISTSON() { SET_FLAG("FISTS",TRUE); // turn fist fighter back on if ( GET_FLAG("CONTROLS") == FALSE ) { // if we don't have controls llReleaseControls(); // release them just in case llRequestPermissions(llGetOwner(),PERMISSION_TAKE_CONTROLS|PERMISSION_TRIGGER_ANIMATION); // then ask to take controls } } // MEMORY GET_MEMORY() { OWNERSAY(BASENAME+" free memory: "+(string)llGetFreeMemory()); } // GETVERSION GET_VERSION() { OWNERSAY(BASENAME+" v"+VERSION+"-"+VERSIONDATE); } // HAND_TO_HAND attack for fist fighter // TODO fix timing to Myriad rules HAND_TO_HAND(integer delay,string anim,float reach) { // TODO need "someone moves to attack" RP event messages here? TIME_NEXT_ATTACK = llGetUnixTime() + delay; // attack again after delay for attack and followup recovery llStartAnimation(anim); // run the punch left animation WEAPON_LENGTH = reach; // save the weapon reach from the last attack llSensor("",NULL_KEY,(AGENT|ACTIVE|PASSIVE),reach,FIELD_OF_ATTACK); // sensor sweep to see if we hit someone } // // OWNERSAY // OWNERSAY(string msg) { llMessageLinked(LINK_THIS,MODULE_CLOSE,"OWNERSAY|"+msg,llGetOwner()); } // An Opposed Ability Test - Myriad PDF p. 19 Myriad Special Edition p. 25 // Requires Attacker Attribute Name, Attacker Skill Name, Defender Attribute Name, Defender Skill Name // Returns TRUE for Success, FALSE for failure integer OPPOSED_TEST(integer aattrib,integer askill,integer dattrib,integer dskill) { integer acheck = ABILITY_TEST(aattrib,askill); // calculate attacker's ability test integer dcheck = ABILITY_TEST(dattrib,dskill); // calculate defender's ability test if ( acheck > dcheck ) return TRUE; // attacker more than defender = attacker wins return FALSE; // defender wins } // RESET - shut down running animations then reset the script to reload character sheet RESET() { // stop all running animations if ( GET_FLAG("ANIMATE") == TRUE ) { // do we have permission to animate? list anims = llGetAnimationList(llGetOwner()); // get list of current animations for owner integer animcount = llGetListLength(anims); // count the number of animations in the list while (animcount--) { // step from end of animation list to beginning llStopAnimation(llList2String(anims,animcount)); // stopping each animation } } llResetScript(); // now reset } // RPEVENT RPEVENT(string rpevent) { llMessageLinked(LINK_THIS,MODULE_CLOSE,"RPEVENT|"+rpevent,llGetOwner()); } // SETUP - begin bringing the HUD online SETUP() { // setup bitfield of controls we're going to monitor in fist fighter mode CONTROLS = CONTROL_ML_LBUTTON | CONTROL_LBUTTON | CONTROL_FWD | CONTROL_BACK | CONTROL_ROT_LEFT | CONTROL_LEFT | CONTROL_RIGHT | CONTROL_ROT_RIGHT | CONTROL_UP | CONTROL_DOWN; FIELD_OF_ATTACK = PI/6; // set fist fighter field of attack to +/- 30 degree cone from direction avatar faces - PERSONAL CHOICE NOT IN MYRIAD RULES llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION|PERMISSION_TAKE_CONTROLS); ARM_LENGTH = (float)GET_CONFIG("ARMLENGTH"); LEG_LENGTH = (float)GET_CONFIG("LEGLENGTH"); MELEEATTACKDICE = (integer)GET_CONFIG("MELEEATTACKDICE"); ANIM_PUNCH_LEFT = GET_CONFIG("ANIMPUNCHLEFT"); ANIM_PUNCH_RIGHT = GET_CONFIG("ANIMPUNCHRIGHT"); ANIM_PUNCH_ONETWO = GET_CONFIG("ANIMPUNCHONETWO"); ANIM_KICK = GET_CONFIG("ANIMKICK"); SINGLE_PUNCH_DELAY = (integer)GET_CONFIG("SINGLEPUNCHDELAY"); DOUBLE_PUNCH_DELAY = (integer)GET_CONFIG("DOUBLEPUNCHDELAY"); KICK_DELAY = (integer)GET_CONFIG("KICKDELAY"); FIELD_OF_ATTACK = (float)GET_CONFIG("FIELDOFATTACK"); OWNERSAY("Close Combat module active."); } // DEFAULT STATE - load character sheet default { // CHANGED - triggered for many changes to the avatar changed(integer changes) { if ( changes & CHANGED_REGION || changes & CHANGED_TELEPORT ) { llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION|PERMISSION_TAKE_CONTROLS); } } // CONTROL - read arrow keys and mouse button in first or third person mode control(key id,integer level,integer edge) { id = NULL_KEY; // LSLINT if ( GET_FLAG("DEAD") == TRUE || GET_FLAG("INCAPACITATED") == TRUE ) return; // dead or incapacitated can't fight if ( GET_FLAG("FISTS") == FALSE ) return; // not using fist fighter if ( GET_FLAG("ANIMATE") == FALSE ) return; // can't show animations if ( llGetUnixTime() <= TIME_NEXT_ATTACK ) return; // too soon since last attack // Is the mouse button held down? if ( ( level & CONTROL_LBUTTON ) || ( level & CONTROL_ML_LBUTTON ) ) { // Mouse + Left Arrow = left-handed punch if ( ( edge & CONTROL_LEFT ) || ( edge & CONTROL_ROT_LEFT ) ) { // TODO fix timing to Myriad rules HAND_TO_HAND(SINGLE_PUNCH_DELAY,ANIM_PUNCH_LEFT,ARM_LENGTH); // left punch with 1m reach, 1 second recover return; } // Mouse + Rigth Arrow = right-handed punch if ( ( edge & CONTROL_RIGHT ) || ( edge & CONTROL_ROT_RIGHT ) ) { // TODO fix timing to Myriad rules HAND_TO_HAND(SINGLE_PUNCH_DELAY,ANIM_PUNCH_RIGHT,ARM_LENGTH); // right punch, 1m reach, 1 second recover return; } if ( ( edge & CONTROL_UP ) || ( edge & CONTROL_FWD ) ) { // TODO fix timing to Myriad rules HAND_TO_HAND(DOUBLE_PUNCH_DELAY,ANIM_PUNCH_ONETWO,ARM_LENGTH); // left-right combo, 1m reach, 2 second recover return; } if ( ( edge & CONTROL_DOWN ) || ( edge & CONTROL_BACK ) ) { // TODO fix timing to Myriad rules HAND_TO_HAND(KICK_DELAY,ANIM_KICK,LEG_LENGTH); // kick, 1.5m reach, 3 second recover return; } } // end if mouse button held down } // end of control event // LINK MESSAGE - commands to and from other prims in HUD link_message(integer sender,integer sending_module,string str, key id) { if ( sending_module == MODULE_CLOSE || sending_module == LM_SENDTOATTACHMENT ) return; // ignore our own messages list fields = llParseString2List(str,["|"],[]); // break line of text into = delimited fields string command = llToLower(llStringTrim(llList2String(fields,0),STRING_TRIM)); // field zero is the "command" if ( command == "debug" || command == "error" || command == "help" || command == "ownersay" || command == "rpevent" ) return; // ignore well message // break down the rest of the message //string data = llStringTrim(llList2String(fields,1),STRING_TRIM); // field one is the data //list subfields = llParseString2List(data,["="],[]); // break data field into comma-delimited subfields if needed // only debug after we've ignore stuff for other modules DEBUG("EVENT: link_message("+(string)sender+","+(string)sending_module+","+str+","+(string)id+")"); if ( command == "memory" ) { GET_MEMORY(); return; } if ( command == "reset" ) { RESET(); return; } if ( command == "version" ) { GET_VERSION(); return; } if ( command == "combatoff" ) { COMBATOFF(); return; } if ( command == "combaton" ) { COMBATON(); return; } if ( command == "attachmelee" || command == "attachranged" ) { FISTSOFF(); return;} if ( command == "detachmelee" || command == "detachranged" ) { FISTSON(); return; } // we've been hit and have to make an opposed ability test to avoid it if ( command == "closehit" ) { // mortal combat attack message? integer attackstat = llList2Integer(fields,1); // get attackers stat integer attackskill = llList2Integer(fields,2); // get attackers skill integer attackdice = llList2Integer(fields,3); // get attacker object's attack dice key owner = llList2Key(fields,4); // get attacker object's key string item = llList2String(fields,5); // get attacker object name if ( attackstat < GET_MYRIAD("MINSTAT") || attackstat > GET_MYRIAD("MAXSTAT") ) { // is the attack stat value out of allowed range? ERROR("Attack stat value "+(string)attackstat+" out of range: "+(string)GET_MYRIAD("MINSTAT")+"-"+(string)GET_MYRIAD("MAXSTAT")); // TODO make a tattletale RP event? return; } if ( attackskill < GET_MYRIAD("MINSKILL") || attackstat > GET_MYRIAD("MAXSKILL") ) { // is the attack skill value out of allowed range? ERROR("Attack skill value "+(string)attackskill+" out of range: "+(string)GET_MYRIAD("MINSKILL")+"-"+(string)GET_MYRIAD("MAXSKILL")); // TODO make a tattletale RP event? return; } if ( attackdice < GET_MYRIAD("MINDAMAGE") || attackdice > GET_MYRIAD("MAXDAMAGE") ) { // is the attacking weapon's attack dice value out of allowed range? ERROR("Attack dice value out of range: "+(string)GET_MYRIAD("MINDAMAGE")+"-"+(string)GET_MYRIAD("MAXDAMAGE")); // TODO make a tattletale RP event? return; } integer skillamount = 0; // create a place to hold the defenders mortal combat skill rank skillamount = GET_SKILL("Close Combat"); // get close combat skill rank // see if we're hit integer amihit = OPPOSED_TEST(attackstat,attackskill,GET_STATISTIC("Grace"),skillamount); // attacker power+skill vs. defender grace+skill if ( amihit == TRUE ) { // we're hit! string ownername = llList2String(llParseString2List(llKey2Name(owner),["@"],[]),0); // strip @where from HG names OWNERSAY("You been hit in close combat by "+ownername+"'s "+item+"!"); llMessageLinked(LINK_THIS,MODULE_CLOSE,"HIT|"+(string)attackdice,owner); // Send HIT to the Message Bus } return; } // Actions NOT Allowed When Dead/Incapacitated go below here if ( GET_FLAG("DEAD") == TRUE || GET_FLAG("INCAPACITATED") == TRUE ) return; // If Your Bullet has hit, fire a hitcheck regionwide at targetplayer's channel if ( command == "closecombat" ) { integer attdice = llList2Integer(fields,1); // get attack dice of weapon used string hitwho = llList2String(fields,2); // get UUID of who we hit string bywho = llList2String(fields,3); // should be our own UUID string bywhat = llList2String(fields,4); // name of item we hit with (good for bullets/missiles) integer victimchan = (integer)("0x"+llGetSubString(hitwho,0,6)); // calculate victim's dynamic channel integer attskill = 0; // zero our attack skill attskill = GET_SKILL("Close Combat"); // get close combat skill level llRegionSay(victimchan,"CLOSEHIT"+"|"+(string)GET_STATISTIC("Power")+"|"+(string)attskill+"|"+(string)attdice+"|"+bywho+"|"+bywhat); // attack! return; } // end if CLOSECOMBAT/RANGEDCOMBAT/TOHID } // NO_SENSOR - this is called when the attack sensor detects nothing in range and field of attack no_sensor() { // here to fix rare bugs where sensor fails unles no_sensor is in state too } // RUN_TIME_PERMISSIONS run_time_permissions(integer perm) { if ( perm & PERMISSION_TAKE_CONTROLS ) { // was script granted permission to take avatar controls? llTakeControls(CONTROLS,TRUE,TRUE); // then take them, but still pass them to other scripts like vehicles SET_FLAG("CONTROLS",TRUE); // remember that we got permission for this } if ( perm & PERMISSION_TRIGGER_ANIMATION ) { // we script granted permission to trigger animations on the avatar? SET_FLAG("ANIMATE",TRUE); // remember that we got permission for this } } // SENSOR for who was in attack range and field of attack sensor(integer num_detected) { while(num_detected--) { // count down all results in range and field of attack key hitwho = llDetectedKey(num_detected); // key of who or what we hit string name = llDetectedName(num_detected); // name of who we hit integer attskill = GET_SKILL("Close Combat"); // get our close combat skill rank integer victimchan = (integer)("0x"+llGetSubString(hitwho,0,6)); // calculate dynamic channel of who we hit RPEVENT("strikes at "+name+" in Close Combat!"); // tell victim HUD to perform a CLOSE COMBAT opposed ability test // attacker Power stat/Close Combat skill rank vs. Defender Grace stat/Close Combat skill rank // See Myriad PDF pp. 21-22 and Myriad Special Edition pp.27-28 llRegionSay(victimchan,"CLOSEHIT"+"|"+(string)GET_STATISTIC("Power")+"|"+(string)attskill+"|"+(string)MELEEATTACKDICE+"|"+(string)llGetOwner()+"|"+"fists and feet"); OWNERSAY("You struck at "+name+" in Close Combat"); } // end while } // end sensor // STATE ENTRY state_entry() { // Check required character sheet data is in PPMA, if not, disable module until HUD reset // have to do this here, since state command cannot be called from global functions // See http://lslwiki.net/lslwiki/wakka.php?wakka=FunctionStateChangeHack // See also "Caveats" in http://wiki.secondlife.com/wiki/State list requirements = [ "STATISTIC", "Power", "STATISTIC", "Grace", "SKILL", "Close Combat", "RESILIENCE", "Wounds", "RESILIENCE", "CurrentWounds", "RESILIENCE", "CriticalWounds", "RESILIENCE", "CurrentCriticalWounds", "MYRIAD", "MINSTAT", "MYRIAD", "MAXSTAT", "MYRIAD", "MINSKILL", "MYRIAD", "MAXSKILL", "MYRIAD", "MINRESILIENCE", "MYRIAD", "MAXRESILIENCE", "MYRIAD", "MINDAMAGE", "MYRIAD", "MAXDAMAGE", "FLAG", "INCAPACITATED", "FLAG", "DEAD" ]; integer i; for ( i = 0; i < llGetListLength(requirements); i += 2 ) { string category = llList2String(requirements, i); string aspect = llList2String(requirements, i + 1); if ( GET_VAL(category,aspect) == KEY_NOT_FOUND ) { OWNERSAY("Required "+llToLower(category)+" \""+aspect+"\" not found. Close Combat module will not work correctly. Disabling..."); state disabled; } } SETUP(); } } // end state state disabled { link_message(integer sender_num,integer sender,string message,key id) { if ( sender == MODULE_CLOSE || sender == LM_SENDTOATTACHMENT ) return; // ignore our own messages list fields = llParseString2List(message,["|"],[]); // break line of text into = delimited fields string command = llToLower(llStringTrim(llList2String(fields,0),STRING_TRIM)); // field zero is the "command" if ( command == "debug" || command == "error" || command == "help" || command == "ownersay" || command == "rpevent" ) return; // ignore WELL commands if ( command == "reset" ) { RESET(); return; } } } // END