Allen Kerensky"It seems you've been living two lives ..."

MYRIAD LITE SKILL CLOSE COMBAT

This preloads the Close Combat skill in the region settings server.

This should be moved to a vendor.

// Myriad_Lite_Skill_Close_Combat-P7a1-v0.0.0-20130917.lsl
// Copyright (c) 2012-2013 by Allen Kerensky (OSG/SL) All Rights Reserved.
// This work is dual-licensed under
// Creative Commons Attribution (CC BY) 3.0 Unported
// http://creativecommons.org/licenses/by/3.0/
// - or -
// Modified BSD License (3-clause)
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice, 
//   this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
//   this list of conditions and the following disclaimer in the documentation
//   and/or other materials provided with the distribution.
// * Neither the name of Myriad Lite nor the names of its contributors may be
//   used to endorse or promote products derived from this software without
//   specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
// NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Myriad RPG System was designed, written, and illustrated by Ashok Desai
// Myriad RPG System licensed under:
// Creative Commons Attribution (CC BY) 2.0 UK: England and Wales
// http://creativecommons.org/licenses/by/2.0/uk/
 
string ENTRY="REQUEST=CREATE|ASPECT=SKILL|NAME=Close Combat|GENERATOR=POINTBUY|UPDATER=LEVEL|SKILLMIN=1|SKILLMAX=5|SUMMARY=Hand-to-hand and melee combat skill|DESCRIPTION=FIXME";
 
default {
    state_entry() {
        llSetText("Click To Preload Skill\nClose Combat",<1,1,1>,1);
    }
 
    touch_start(integer touched) {
        while(touched--) {
            //if ( llDetectedKey(touched) == llGetOwner() ) {
                list details = llGetParcelDetails(<0,0,0>,[PARCEL_DETAILS_ID]);
                string parcelid = llList2String(details,0);
                integer rendezvous = (integer)("0x"+llGetSubString(parcelid,0,7));
                llRegionSay(rendezvous,ENTRY);
            //}
        }
    }
}
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