Allen Kerensky
"It seems you've been living two lives ..."
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myriad_adventurer_guide
Myriad Adventurer Guide
Introduction
Guide
Player
Player Character
Campaign
Adventure
Session
Action
Game Time
Real Time
The Basics What Makes A Character
History
Family
Personality
Religion
Politics
Goals
Aspects of a Character
Attribute
Level
Statistics
Power
Grace
Intelligence
Spirit
Resilience
Wounds
Critical Wounds
Resolve
Boons
General Boons
Species Boons
Flaws
General Flaws
Species Flaws
Special Effects
Mortal Combat SFX
Social Combat SFX
Vehicular Combat SFX
Skills
General Skills
Medieval Skills
Fantasy Skills
Modern Skills
Horror Skills
Futuristic Skills
Science-Fiction Skills
Resource Points
Character Design
Myriad Detailed Character Sheet
Randomized Generation
Template Generation
Species Templates
Background Templates
Career Templates
Points-Based Generation
Equipment
Weapons
Melee Weapons
Ranged Weapons
Armour
Archaic Armour
Modern Armour
Essentials
Archaic Essentials
Modern Essentials
Enhancers
Archaic Enhancers
Modern Enhancers
Futuristic Enhancers
Special Effect Items
Armour Piercing Bullets
Burning Blade
Dum Dums
Energy Redirection Shield
Glyph of Retribution
Laser Painter
Pheromone Spray
Rune of Death
Vehicles and Riding Animals
Horse
Four-Horse Carriage
Riding Snake
Motorbike
Sports Car
Jet Fighter
Star Fighter
Cargo Vessel
Heavy Carrier
Suggested Costs for Equipment
Weapon Costs
Armour Costs
Essentials Costs
Enhancers Costs
SFX Items Costs
Zero Cost Items
Adventuring
Ability Tests
Making an Ability Test
Burning Sixes
Success and Failure
Unopposed Ability Test
Target Number
Opposed Ability Test
Modifier
Opposed Test Modifiers
Full Ability Test Example
Extended Actions
Extended Action Example
Gliding and Flying Movement
Conflict and Combat
Conflict The Opposed Extended Action
Rounds and Rolling Initiative
Manoeuvring During Conflict
Combat with Flying Opponents
The Attack and Defence Statistics
The Attack Test
Modifiers Applicable to All Forms of Mortal Combat
Modifiers for Close Combat Only
Modifiers for Ranged Combat Only
Scaling In Combat
Weapon Ranges
Descriptive Bonus
Stunts
Quotes
Resilience Damage and Armour
Resilience
Damage
Armour
Making a Damage Roll
Healing and Recovery
Mortal Combat
An Extended Example of Mortal Combat
Stunt
Examples of Stunts in Mortal Combat
All-In Wrestling
Tripping, Pushing, and Throwing
Auto-fire Weaponry
Area Effects
Weapons of Mass Destruction and Hardened Targets
Hit Locations
Damage Effects for Specific Body Parts
Dealing with Flying Creatures
Advanced Types of Damage
Social Combat
An Extended Example of Social Combat
Quote
Psychological Warfare
Romance and Seduction
Terror Effects and Insanity
Vehicular Combat
Vehicle Statistics
Outrunning an Opponent
Vehicle Weaponry and Armour
Ramming Attacks
Dealing with Massive Vehicles
Deck Plans
Critical Locations
Repairing Vehicles
Supernatural Effects
Magic
Weaving a Spell
Personal Touches
Cantrips
Maximum SFX in a Spell
Imbuing Items with Spells
Ritualistic Magic
Psionics
Supernatural Abilities
Magic Abilities
Spell Component Special Effects
Ritualistic Magic Abilities
Psionic Abilities
Gaining Experience
Random Progression
Experience Points
Level-Based Progression
Gradual Progression